01 · Consumer app

BeatRun

Music that follows your running cadence. iPhone and iPad, from ideation to the App Store.

Role
Lead UX-UI & product direction
Context
Kilo-Beat · iOS · ideation to launch
Research
Interviews, focus groups, survey, A/B tests
BeatRun

01 · The problem

Runners were fighting the interface mid-run

Cadence, music controls and stats each lived in a different place, so runners stopped running to work the app.

  • ConstraintEvery number readable in under a second, at running pace, in sunlight
  • ConstraintLive cadence tracking without draining the battery
  • BetOne running screen, with everything else one layer away

02 · Process

Flows first, pixels last

System mapping across activity acquisition, audio, interactivity and data representation, then scenario mapping for tempo-control and sync modes before any screen was drawn.

03 · Results

5.0★

App Store rating for BeatRun at launch

Patent

“Method and system for modifying media based on physical data”, cited by Spotify and Nike

10

Apps launched at Kilo-Beat on the same platform and design language

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